Buffer overflow in Valvesoftware Game_networking_sockets

CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the h…

EPSS: 0.058 (92.2th percentile) — read the EPSS interpretation.

CVSS v3 metric

CVSS v3 base score 9.8 (Critical). Vector: CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H.

Affected products

Weakness classification (CWE)

Public proof-of-concept exploits

References

Frequently asked questions

What is CVE-2020-6016?
CVE-2020-6016 is a critical-severity vulnerability in Valvesoftware Game_networking_sockets, classified under CWE-590. CVSS score: 9.8/10. Published 2020-11-18.
How severe is CVE-2020-6016?
Critical severity. CVSS v3 base score is 9.8 out of 10.
Is CVE-2020-6016 known to be exploited?
1 public proof-of-concept repositories are indexed. Not currently listed in the CISA KEV catalog.