Buffer overflow in Valvesoftware Game Networking Sockets

CVE-2020-6016

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

Published · last modified .

CVSS v3 metric

CVSS v3 base score 9.8 (Critical). Vector: CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H.

EPSS exploit prediction

EPSS: 0.060 (93.3th percentile), scored .

Low probability of exploitation in the next 30 days, but still tracked. 93rd percentile — 93.3% of CVEs in the catalogue have a lower EPSS than this one. How to read EPSS.

EPSS trend (30 days)EPSS over the last 30 days for CVE-2020-6016: held from 0.060 to 0.060.

EPSS over last 30 days · oldest: 0.060 · newest: 0.060 · change: 0.000

Affected products

Weakness classification (CWE)

Public proof-of-concept exploits

References

Frequently asked questions

What is CVE-2020-6016?
CVE-2020-6016 is a critical-severity vulnerability in Valvesoftware Game Networking Sockets, classified under CWE-590. CVSS score: 9.8/10. Published 2020-11-18.
How severe is CVE-2020-6016?
Critical severity. CVSS v3 base score is 9.8 out of 10.
Is CVE-2020-6016 known to be exploited?
1 public proof-of-concept repositories are indexed. Not currently listed in the CISA KEV catalog.