RCE in Epic Games Unreal Engine

CVE-2003-1432

Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.

Vulnerability class: RCE (Remote Code Execution)

Published · last modified .

CVSS v2 metric

CVSS v2 base score 10.0 (High). Vector: AV:N/AC:L/Au:N/C:C/I:C/A:C. This CVE predates CVSS v3 and has no v3 score from NVD.

EPSS exploit prediction

EPSS: 0.075 (94.5th percentile), scored .

Low probability of exploitation in the next 30 days, but still tracked. 95th percentile — 94.5% of CVEs in the catalogue have a lower EPSS than this one. How to read EPSS.

EPSS trend (30 days)EPSS over the last 30 days for CVE-2003-1432: held from 0.075 to 0.075.

EPSS over last 30 days · oldest: 0.075 · newest: 0.075 · change: 0.000

Affected products

Weakness classification (CWE)

Public proof-of-concept exploits

References

Frequently asked questions

What is CVE-2003-1432?
CVE-2003-1432 is a vulnerability in Epic Games Unreal Engine, classified under Code Injection. Published 2003-12-31.
Is CVE-2003-1432 known to be exploited?
1 public proof-of-concept repositories are indexed. Not currently listed in the CISA KEV catalog.