RCE in Epic_games Unreal_engine
CVE-2003-1432
Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive…
Vulnerability class: RCE (Remote Code Execution)
EPSS: 0.075 (93.8th percentile) — read the EPSS interpretation.
Affected products
- Epic_games Unreal_engine — versions 226f, 433, 436
- Epic_games Unreal_tournament_2003 — versions 2199_linux, 2199_win32, demo_version_2206_linux
- N/a — versions n/a
Weakness classification (CWE)
Public proof-of-concept exploits
References
- cve@mitre.org (vdb-entry, x_refsource_XF)
- cve@mitre.org (vdb-entry, x_refsource_XF)
- cve@mitre.org (Exploit, vdb-entry, x_refsource_BID)
- cve@mitre.org (Exploit, vdb-entry, x_refsource_BID)
- cve@mitre.org (mailing-list, x_refsource_BUGTRAQ)
- cve@mitre.org (mailing-list, x_refsource_BUGTRAQ)
- cve@mitre.org (vdb-entry, x_refsource_XF)
- cve@mitre.org (mailing-list, x_refsource_BUGTRAQ)
Frequently asked questions
- What is CVE-2003-1432?
- CVE-2003-1432 is a vulnerability in Epic_games Unreal_engine, classified under Code Injection. Published 2003-12-31.
- Is CVE-2003-1432 known to be exploited?
- 1 public proof-of-concept repositories are indexed. Not currently listed in the CISA KEV catalog.