RCE in Coding-Solo Godot-Mcp

CVE-2026-25546

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

Vulnerability class: Command Injection (OS Command Injection)

EPSS: 0.009 (54.6th percentile) — read the EPSS interpretation.

CVSS v3 metric

CVSS v3 base score 7.8 (High). Vector: CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H.

Affected products

Weakness classification (CWE)

References

Frequently asked questions

What is CVE-2026-25546?
CVE-2026-25546 is a high-severity vulnerability in Coding-Solo Godot-Mcp, classified under OS Command Injection. CVSS score: 7.8/10. Published 2026-02-04.
How severe is CVE-2026-25546?
High severity. CVSS v3 base score is 7.8 out of 10.