RCE in Coding-Solo Godot-Mcp
CVE-2026-25546
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Vulnerability class: Command Injection (OS Command Injection)
EPSS: 0.009 (54.6th percentile) — read the EPSS interpretation.
CVSS v3 metric
CVSS v3 base score 7.8 (High). Vector: CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H.
Affected products
- Coding-solo Godot-mcp — versions < 0.1.1
- Coding-solo Godot_mcp
Weakness classification (CWE)
References
- security-advisories@github.com (x_refsource_CONFIRM, Vendor Advisory)
- security-advisories@github.com (x_refsource_MISC, Issue Tracking)
- security-advisories@github.com (Patch, x_refsource_MISC, Issue Tracking)
- security-advisories@github.com (Patch, x_refsource_MISC)
Frequently asked questions
- What is CVE-2026-25546?
- CVE-2026-25546 is a high-severity vulnerability in Coding-Solo Godot-Mcp, classified under OS Command Injection. CVSS score: 7.8/10. Published 2026-02-04.
- How severe is CVE-2026-25546?
- High severity. CVSS v3 base score is 7.8 out of 10.