CVE-2026-110735
CVE-2026-110735
Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Published .
CVSS v3 metric
CVSS v3 base score 2.5 (Low). Vector: CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N.
EPSS exploit prediction
No EPSS score from FIRST.org yet. New CVEs usually get one within a few days; no score means no signal yet, not low risk. How EPSS works.
Weakness classification (CWE)
References
Frequently asked questions
- What is CVE-2026-110735?
- CVE-2026-110735 is a low-severity vulnerability, classified under CWE-195. CVSS score: 2.5/10. Published 2026-10-14.
- How severe is CVE-2026-110735?
- Low severity. CVSS v3 base score is 2.5 out of 10.