Vulnerability in Gaijin Entertainment War Thunder
CVE-2026-107692
The War Thunder game client transmits its authentication bearer token (auth_jwt) in the very first data packet after the TCP handshake, using only LZ4 compression rather than encryption. An attacker positioned on the network path can passively intercept and decompress this packet to reveal the plaintext JSON payload. This vulnerability allows for temporary authenticated impersonation, enabling an attacker to access game services and certain user data (such as email address and displayed phone number) as the affected user. While this allows for unauthorized access to gameplay, it does not facilitate full account takeover, as it cannot be used to modify account security settings, change passwords, bypass two-factor authentication for account management, or access financial information.
Published · last modified .
CVSS v3 metric
CVSS v3 base score 4.8 (Medium). Vector: CVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:L/I:L/A:N.
EPSS exploit prediction
No EPSS score from FIRST.org yet. New CVEs usually get one within a few days; no score means no signal yet, not low risk. How EPSS works.
Affected products
Weakness classification (CWE)
References
Frequently asked questions
- What is CVE-2026-107692?
- CVE-2026-107692 is a medium-severity vulnerability in Gaijin Entertainment War Thunder, classified under Cleartext Transmission of Sensitive Information. CVSS score: 4.8/10. Published 2026-10-20.
- How severe is CVE-2026-107692?
- Medium severity. CVSS v3 base score is 4.8 out of 10.