RCE in N/a
CVE-2024-45200
In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,
Vulnerability class: RCE (Remote Code Execution)
EPSS: 0.014 (69.7th percentile) — read the EPSS interpretation.
CVSS v3 metric
CVSS v3 base score 6.3 (Medium). Vector: CVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L.
Affected products
- N/a — versions n/a
Weakness classification (CWE)
Public proof-of-concept exploits
References
Frequently asked questions
- What is CVE-2024-45200?
- CVE-2024-45200 is a medium-severity vulnerability in N/a, classified under Code Injection. CVSS score: 6.3/10. Published 2024-09-30.
- How severe is CVE-2024-45200?
- Medium severity. CVSS v3 base score is 6.3 out of 10.
- Is CVE-2024-45200 known to be exploited?
- 4 public proof-of-concept repositories are indexed. Not currently listed in the CISA KEV catalog.