Buffer overflow in Nintendo Animal Crossing\
CVE-2022-47949
The Nintendo NetworkBuffer class, as used in Animal Crossing: New Horizons before 2.0.6 and other products, allows remote attackers to execute arbitrary code via a large UDP packet that causes a buffer overflow, aka ENLBufferPwn. The victim must join a game session with the attacker. Other affected products include Mario Kart 7 before 1.2, Mario Kart 8, Mario Kart 8 Deluxe before 2.1.0, ARMS before 5.4.1, Splatoon, Splatoon 2 before 5.5.1, Splatoon 3 before late 2022, Super Mario Maker 2 before 3.0.2, and Nintendo Switch Sports before late 2022.
Vulnerability class: Buffer Overflow
EPSS: 0.169 (96.7th percentile) — read the EPSS interpretation.
CVSS v3 metric
CVSS v3 base score 9.8 (Critical). Vector: CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H.
Affected products
Weakness classification (CWE)
Public proof-of-concept exploits
References
- cve@mitre.org (Exploit, Third Party Advisory)
Frequently asked questions
- What is CVE-2022-47949?
- CVE-2022-47949 is a critical-severity vulnerability in Nintendo Animal Crossing\, classified under Buffer Copy without Checking Size of Input (Classic Buffer Overflow). CVSS score: 9.8/10. Published 2022-12-24.
- How severe is CVE-2022-47949?
- Critical severity. CVSS v3 base score is 9.8 out of 10.
- Is CVE-2022-47949 known to be exploited?
- 8 public proof-of-concept repositories are indexed. Not currently listed in the CISA KEV catalog.