Buffer overflow in Nintendo Game Boy Color
CVE-2022-3216
A vulnerability has been found in Nintendo Game Boy Color and classified as problematic. This vulnerability affects unknown code of the component Mobile Adapter GB. The manipulation leads to memory corruption. The attack can be initiated remotely. The exploit has been disclosed to the public and may be used. VDB-208606 is the identifier assigned to this vulnerability.
Vulnerability class: Buffer Overflow
Published · last modified .
CVSS v3 metric
CVSS v3 base score 5.0 (Medium). Vector: CVSS:3.1/AV:N/AC:H/PR:N/UI:R/S:U/C:L/I:L/A:L.
EPSS exploit prediction
EPSS: 0.006 (48.3th percentile), scored .
Very low probability of exploitation in the next 30 days; routine patching cadence is appropriate. 48th percentile — 48.3% of CVEs in the catalogue have a lower EPSS than this one. How to read EPSS.
EPSS over last 30 days · oldest: 0.005 · newest: 0.006 · change: +0.001
Affected products
Weakness classification (CWE)
References
- xcellerator.github.io/posts/tetsuji/ (Exploit, Third Party Advisory)
- vuldb.com/ (Exploit, Third Party Advisory)
Frequently asked questions
- What is CVE-2022-3216?
- CVE-2022-3216 is a medium-severity vulnerability in Nintendo Game Boy Color, classified under Improper Restriction of Operations within the Bounds of a Memory Buffer. CVSS score: 5.0/10. Published 2022-09-14.
- How severe is CVE-2022-3216?
- Medium severity. CVSS v3 base score is 5.0 out of 10.