Buffer overflow in Adobe Medium
CVE-2021-28580
Medium by Adobe version 2.4.5.331 (and earlier) is affected by a buffer overflow vulnerability when parsing a crafted file. An unauthenticated attacker could leverage this vulnerability to achieve remote code execution in the context of the current user. Exploitation of this issue requires user interaction in that a victim must open a malicious file.
Vulnerability class: Buffer Overflow
Published · last modified .
CVSS v3 metric
CVSS v3 base score 8.8 (High). Vector: CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H.
EPSS exploit prediction
EPSS: 0.085 (94.9th percentile), scored .
Low probability of exploitation in the next 30 days, but still tracked. 95th percentile — 94.9% of CVEs in the catalogue have a lower EPSS than this one. How to read EPSS.
EPSS over last 30 days · oldest: 0.085 · newest: 0.085 · change: 0.000
Affected products
- Adobe Medium — versions unspecified
- Oculus Rift
- Oculus Rift S
- Oculus Touch
Weakness classification (CWE)
References
- helpx.adobe.com/security/products/medium/apsb21-34.html (Vendor Advisory)
Frequently asked questions
- What is CVE-2021-28580?
- CVE-2021-28580 is a high-severity vulnerability in Adobe Medium, classified under Buffer Copy without Checking Size of Input (Classic Buffer Overflow). CVSS score: 8.8/10. Published 2021-09-08.
- How severe is CVE-2021-28580?
- High severity. CVSS v3 base score is 8.8 out of 10.