Buffer overflow in Godotengine Godot Engine
CVE-2021-26826
A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Vulnerability class: Buffer Overflow
Published · last modified .
CVSS v3 metric
CVSS v3 base score 7.8 (High). Vector: CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H.
EPSS exploit prediction
EPSS: 0.015 (73.8th percentile), scored .
Low probability of exploitation in the next 30 days, but still tracked. 74th percentile — 73.8% of CVEs in the catalogue have a lower EPSS than this one. How to read EPSS.
EPSS over last 30 days · oldest: 0.015 · newest: 0.015 · change: 0.000
Affected products
Weakness classification (CWE)
References
- github.com/godotengine/godot/pull/45701 (Patch, Third Party Advisory)
- github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e… (Patch, Third Party Advisory)
Frequently asked questions
- What is CVE-2021-26826?
- CVE-2021-26826 is a high-severity vulnerability in Godotengine Godot Engine, classified under Out-of-bounds Write. CVSS score: 7.8/10. Published 2021-02-08.
- How severe is CVE-2021-26826?
- High severity. CVSS v3 base score is 7.8 out of 10.