Integer overflow in Godotengine Godot
CVE-2018-1000224
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
EPSS: 0.038 (88.9th percentile) — read the EPSS interpretation.
CVSS v3 metric
CVSS v3 base score 7.5 (High). Vector: CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H.
Affected products
- Godotengine Godot
- N/a — versions n/a
Weakness classification (CWE)
Public proof-of-concept exploits
References
- cve@mitre.org (x_refsource_CONFIRM, Vendor Advisory)
- cve@mitre.org (x_refsource_CONFIRM, Exploit, Patch, Third Party Advisory, Issue Tracking)
- cve@mitre.org (x_refsource_CONFIRM, Vendor Advisory)
Frequently asked questions
- What is CVE-2018-1000224?
- CVE-2018-1000224 is a high-severity vulnerability in Godotengine Godot, classified under Incorrect Calculation of Buffer Size. CVSS score: 7.5/10. Published 2018-08-20.
- How severe is CVE-2018-1000224?
- High severity. CVSS v3 base score is 7.5 out of 10.
- Is CVE-2018-1000224 known to be exploited?
- 2 public proof-of-concept repositories are indexed. Not currently listed in the CISA KEV catalog.