Vulnerability in Epicgames Unreal Engine
CVE-2008-6441
Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.
Published · last modified .
CVSS v2 metric
CVSS v2 base score 9.3 (High). Vector: AV:N/AC:M/Au:N/C:C/I:C/A:C. This CVE predates CVSS v3 and has no v3 score from NVD.
EPSS exploit prediction
EPSS: 0.035 (88.8th percentile), scored .
Low probability of exploitation in the next 30 days, but still tracked. 89th percentile — 88.8% of CVEs in the catalogue have a lower EPSS than this one. How to read EPSS.
EPSS over last 30 days · oldest: 0.035 · newest: 0.035 · change: 0.000
Affected products
- Epicgames Unreal Engine — versions 2, 2.5, 3
Weakness classification (CWE)
References
- www.osvdb.org/48291 (vdb-entry)
- www.securityfocus.com/archive/1/496297/100/0/threaded (mailing-list)
- www.securityfocus.com/bid/31141 (Exploit, vdb-entry)
- archives.neohapsis.com/archives/fulldisclosure/2008-09/0190.html (mailing-list, Exploit)
- www.osvdb.org/48290 (vdb-entry)
- secunia.com/advisories/31854 (Vendor Advisory, third-party-advisory)
- aluigi.altervista.org/adv/unrealcfs-adv.txt (Exploit)
- exchange.xforce.ibmcloud.com/vulnerabilities/45088 (vdb-entry)
- exchange.xforce.ibmcloud.com/vulnerabilities/45089 (vdb-entry)
- exchange.xforce.ibmcloud.com/vulnerabilities/45090 (vdb-entry)