Vulnerability in Epicgames Unreal Engine
CVE-2008-6441
Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.
EPSS: 0.035 (88.0th percentile) — read the EPSS interpretation.
Affected products
- Epicgames Unreal_engine — versions 2, 2.5, 3
- N/a — versions n/a
Weakness classification (CWE)
References
- cve@mitre.org (x_refsource_OSVDB, vdb-entry)
- cve@mitre.org (mailing-list, x_refsource_BUGTRAQ)
- cve@mitre.org (Exploit, vdb-entry, x_refsource_BID)
- cve@mitre.org (mailing-list, Exploit, x_refsource_FULLDISC)
- cve@mitre.org (x_refsource_OSVDB, vdb-entry)
- cve@mitre.org (x_refsource_SECUNIA, Vendor Advisory, third-party-advisory)
- cve@mitre.org (Exploit, x_refsource_MISC)
- cve@mitre.org (vdb-entry, x_refsource_XF)
- cve@mitre.org (vdb-entry, x_refsource_XF)
- cve@mitre.org (vdb-entry, x_refsource_XF)